Game Mechanic: Dice Rolling
20 games with this mechanic

Alien Frontiers: Factions
Alien Frontiers: Factions adds a number of items to the Alien Frontiers base game: Ship and colony tokens for a fifth player. Factions (thus the name), with each faction providing its owner a special ability and new orbital facilities under his control. Agendas, which are hidden objectives that allow a player to earn bonus points at game's end or when the agenda is revealed in-game. New Alien Tech cards, such as the Lunar Tunneler, which will allow its owner to pay one fuel to receive an extra ore when using the Lunar Mine. This card's discard power will send all ships docked at the Lunar Mine to the Maintenance Bay, which can be useful when the Mine is clogged with high-value ships.

Castle Dice
Castle Dice is a light dice-drafting game in which the players have been ordered by the king to build castles along the borders of the kingdom. The player who can create the greatest castle will become the new heir to the throne. Players will explore the land by rolling the dice, and then take turns gathering resources from them. These resources are then used to hire workers and improve castles. Players must gather and spend wisely as the Barbarians from the neighboring lands will attack players and steal their resources throughout the game. At the end of seven turns, the player who has built the greatest castle (earned the most victory points) wins the game!

Dead of Winter: A Crossroads Game
"Crossroads" is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first title in this series, puts 2-5 players in a small, weakened colony of survivors in a world in which most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors, with dozens of different characters in the game. Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for their own interests! Dead of Winter is an experience that can be accomplished only through the medium of tabletop games, a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up. Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals.

Flash Point: Fire Rescue
The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack – then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger. You must succeed. You are the brave men and women of fire rescue; people are depending on you. This is what you do every day. Flash Point: Fire Rescue is a cooperative game of fire rescue. There are two versions of game play in Flash Point, a basic game and expert game. In both variants, players are attempting to rescue 7 of 10 victims from a raging building fire. As the players attempt to rescue the victims, the fire spreads to other parts of the building, causing structural damage and possibly blocking off pathways through the building. Each turn a player may spend action points to try to extinguish fires, move through the building, move victims out of the building or perform various special actions such as moving emergency vehicles. If 4 victims perish in the blaze or the building collapses from taking too much structural damage, the players lose. Otherwise, the players win instantly when they rescue a 7th victim. The expert variant included in the game adds thematic elements such as flash over, combustible materials, random setup, and variations on game difficulty from novice to heroic. The game includes a double sided board with two different building plans and several expansion maps are available.

Flash Point: Fire Rescue – 2nd Story
Flash Point: Fire Rescue - 2nd Story, an expansion pack for Flash Point: Fire Rescue, contains two double-sided mounted game boards and a counter sheet that contains ladders, windows, an explosion marker, and more. Each game board represents one floor of a building, and the player firefighters will need to cover more area in this expansion to keep things under control. Ladders and stairs provide access to the upper building level, and windows let firefighters enter and leave the building without causing structural damage.

Flash Point: Fire Rescue – Dangerous Waters
Flash Point: Fire Rescue - Dangerous Waters takes the firefighting experience to – and below – the seas. This expansion for Flash Point: Fire Rescue includes two double-sided half boards (similar to those in the 2nd Story expansion) that represent a ship on one side and a part of a submarine on the other. The interior of the ship features an engine room, cabins and heat-conducting steel walls on a 6x8 game board, while the submarine is an elongated 3x16 game board that features victims who can't just leap out of a window to safety – and who might be in danger even within the sick bay.

Flash Point: Fire Rescue – Extreme Danger
Flash Point: Fire Rescue - Extreme Danger Kickstarter Bonus Pack is a collection of promos for Flash Point: Fire Rescue given out to backers of the Flash Point: Fire Rescue – Extreme Danger Kickstarter campaign.

Flash Point: Fire Rescue – Honor & Duty
Flash Point: Fire Rescue - Honor & Duty, an expansion for Flash Point: Fire Rescue, consists of a double-sided game board that features an airplane fire on one side and a subway station disaster on the opposite side. Also included are several new game markers and detailed instructions for playing with these new materials. The first edition of this game, sold via Kickstarter, includes a new specialist card, the Fire Prevention Officer, and a double-side game board with an alternative attic and basement layouts; these items will not be included in the retail edition of this expansion. Honor & Duty requires the Flash Point: Fire Rescue base game, and the attic/basement game board also requires the Extreme Danger or the 2nd Story expansion.

Flash Point: Fire Rescue – Urban Structures
Urban Structures is an expansion pack for Flash Point: Fire Rescue. It was initially printed in low quantities in 2011 for supporters of the Kickstarter project for the base game. It is now available commercially. It comes with 2 additional maps as well as a "Structural Engineer" role card.

Funkoverse Strategy Game: Marvel 100
In the Funkoverse Strategy Game, you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters' unique abilities to gain points and achieve victory! Each turn, you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative "cooldown" system — the more powerful the ability, the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique, so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios. Funkoverse Strategy Game: Marvel 100 4-Pack is a standalone game that includes the characters Captain America, Iron Man, Black Panther, and Black Widow. This set may be combined with others, giving you the ability to assemble the team you want!

Geek Out!
Geek Out! is a party game that can determine once and for all which player is the most knowledgeable about your favorite pop culture subjects! In the game, you draw cards asking you to list a certain number of things which fall under a certain category: comic books, fantasy, games, science fiction, and miscellaneous. Before you begin, however, the other players may try to steal your points (and bragging rights!) by bidding to list even more than the card requires. The bidding continues until one player is ready to "out-geek" their friends. Collect a predetermined number of cards, and you win! —description from the publisher

Knot Dice
Knot Dice is games, puzzles, and art wrapped up in a box. The 18 custom dice have Celtic knots design elements on each side that can be connected to play various games and create a large number of designs. Included are rules for several games and puzzles, including: Kells – a cooperative game for 1-3 players (or more with more sets), in which you try to form a complete design using as many dice as possible Kells, The Book – a campaign version of Kells Knot So Fast – a competitive real-time game for 2 players (or more with more sets), in which you try to form a closed design with your dice as quickly as possible Knot So Fast Too – a round-robin tournament real-time game for 3-4 players Distance – a competitive game for 2 players, in which you move two tokens over the paths created on the top of the dice to get your tokens farthest from one another Osbox (by Cameron Browne) – a 2-player pure strategy game, in which you select the face of a die to use and slide it on to a 4x4 grid trying to complete designs

Martian Dice
Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can't handle. Make Mars proud – be the first Martian to fill your abduction quota! In Martian Dice you will roll 13 custom dice in an effort to set aside ("abduct") Humans, Chickens, and Cows. With each roll you must first set aside any Tanks, representing the human military coming to fend off your alien invasion. Then you may choose one type of die to set aside as well - one of the earthlings to abduct, or Death Rays to combat the military. At the end of your turn, if you have at least as many Death Rays as Tanks, then you may abduct the earthlings you've been setting aside. You can't pick any type of Earthling twice in one turn, but if you manage to abduct at least one of each you'll score a bonus! With each roll you will ask yourself, do you feel lucky?

Marvel Dice Throne: Scarlet Witch v. Thor v. Loki v. Spider-Man
In Marvel Dice Throne , you become one of eight of Marvel's most famous heroes, including Black Panther, Captain Marvel, Black Widow, Scarlet Witch, Loki, Thor, Doctor Strange, and Miles Morales Spider-man! Every Marvel Dice Throne hero was painstakingly designed and balanced to provide the most thematic experience possible, allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs, these are our most innovative and exciting heroes yet. Marvel Dice Throne is a heart-pumping, fast-playing game of skilled card play and dice manipulation supporting multiple modes of play, including 1v1, 2v2, 3v3, 2v2v2, or free-for-all. Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). All 8 heroes are compatible with the entire Dice Throne ecosystem Use upgrade cards to improve your hero abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe Features a deluxe, highly functional, Battle Chest storage system Each hero in the Battle Chest has their own beautiful set of custom swirl dice —description from the publisher

Nerdy Inventions
We are a group of nerd inventors. In this competition, who can invent the most prolific inventions and become the nerdiest inventor? Nerdy Inventions (発明オタクの怪奇な傑作) is a game for 2-4 players that takes about 25-30 minutes. Players take turns until the game meets one of the ending conditions. In each turn, the active player rolls 3 dice. Then he may do the following 4 actions as many times as he wants (the actions can be done repeatly). When he cannot or decide not to take any more actions, he passes and next player's turn begins. The 4 available actions are: Use your own invention card Charge your own invention card Research (Swap uninvented cards) Build (Take) invention card Invention cards provide victory points and abilities. At the end of the game, the player with the highest total of victory points wins the game!

Qwixx
Qwixx is a quick-playing dice game in which everyone participates, no matter whose turn it is. Each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. To score points you want to mark off as many numbers as possible, but you can mark off a number only if it's to the right of all marked-off numbers in the same row. On a turn, the active player rolls six dice: two white and one of each of the four colors listed above. Each player can choose to mark off the sum of the two white dice on one of their four rows, then the active player can choose to mark off the sum of one colored die and one white die in the row that's the same color as the die. The more marks you can make in a row, the higher your score for that row. Fail to cross off a number when you're the active player, however, and you must mark one of four penalty boxes on your scoresheet. If you mark off the 2 or 12 in a row and have at least five numbers marked in that row, you get to also mark off the padlock symbol in that row, locking everyone else out of this color. When either a player has four penalty boxes marked or a second color is locked, the game ends immediately. Players then tally their points for each color, sum these values, then subtract five points for each marked penalty box. Whoever has the highest score wins.

Sixis
A dice game from Asmadi Games. Cards are dealt out, each having a specific requirement (such as roll two fives, roll 1-2-3, etc.) and worth a set number of points. Each turn you may roll your six dice and try to satisfy the requirement of a card--when you do, you may claim the card, or flip it over revealing a related but more difficult requirement that is worth many more points. Be careful, though, as your opponent may be the one to claim the more valuable card. In addition, each turn you may set aside any number of the results you obtained on your dice to work towards a card. Rolling six of a kind nets you a Sixis, ending the game.

The Oregon Trail Card Game
Description from the publisher: "Based on the classic computer game" According to the box: "You may: 1. Travel the trail 2. Work together to overcome calamities 3. Get at least one member of your party to Oregon 4. Stop and rest 5. Decide which of your friends will die of dysentery 6. Write your name on a tombstone What is your choice?" All sorts of gruesome deaths await you and the rest of your wagon party in this official multi-player card game version of the classic computer game. To win you’ll need to keep one player alive all the way from Independence, MO to the Willamette Valley. But between rattlesnakes, starvation, dead oxen, broken bones, dysentery, and a host of other calamities the odds are long... almost as long as the Oregon Trail itself. Players work together to move along the trail, fording rivers and playing Supply Cards to overcome calamities. But be warned--there will be times when it makes sense to let one of your wagon mates succumb to a calamity rather than expend precious supplies. And every time players go the way of all flesh, you'll flip over the roster card and write their names on tombstones (don't forget to include a quick epitaph). It's a great way to relive your fond memories of one of the world’s most beloved computer games, and to kill off your family and friends at the same time.

The Oregon Trail: Hunt for Food Card Game
The Oregon Trail: Hunt for Food Card Game challenges 2-6 players to find enough food to keep them alive during their travels -- six hundred pounds of food, to be precise. Not all of you might live while tracking down this food, but ideally at least one of you will make it to the end of the trail with a full belly. To set up, shuffle the hunting cards, then lay them out in a 6x6 grid, with three cards in each pile. Shuffle the supply deck, then lay out four supply cards, which are available for you to use. Place the hunter on a pile on the outside border of the playing area. Each player takes a die, which has numbers 1/1/2/2/3/4. On a turn, the active player rolls their die, then has a number of actions equal to the result. A player can (1) flip a card in an orthogonal line from the hunter up to a distance equal to the number of actions that remain in the turn, (2) move orthogonally to an adjacent space that isn't blocked, or (3) shoot at an animal that isn't blocked. If you flip flowers, a tree, or a rock, that space is now blocked; if you flip an abandoned wagon, you can pillage it for a card of your choice from the supply deck, but then it too becomes an obstacle; if you flip a blank card, nothing happens; and if you flip an animal, you can try to shoot it on a future action as long as nothing blocks the hunter's path to it. When you shoot, you spend a bullets token, then all players roll their die and you need successes on all dice, e.g. rolls of 1 or 2 to kill a bison. If you don't succeed, you can spend more bullets and reroll the dice that failed. If you succeed, you get one hundred pounds of meat; if you run out of actions or decide to stop, the animal flees. You have only twelve bullet tokens at the start of the game, with four more in the supply deck. If you run out of bullets, you lose the game. If you flip dysentery or drowning, you die and everyone else carries on without you; if you flip snake bite, broken leg, or other calamities, you need the treatment from the supply deck, dying if an identical card is flipped before this happens. If all players die or the hunter becomes trapped by obstacles, you lose the game. Only by collecting six hundred pounds of meat do you win, no matter how many of you are still alive! The Oregon Trail: Hunt for Food Card Game can be played on its own or combined with The Oregon Trail Card Game.

Zombie Dice
Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.
