Driftless Tabletop

Game Mechanic: Cooperative Game

14 games with this mechanic

Crack the Code

Crack the Code

Crack the Code is a limited communication, co-operative puzzle game in which players form a hacker team that tries to build a piece of code before they run out of moves and their program is terminated. Players can see the marbles in front of their teammates, but they cannot see the marbles in front of themselves. Using a series of action cards, they work together to rearrange the marbles to build a certain sequence before they run through the deck. —description from the publisher

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Flash Point: Fire Rescue

Flash Point: Fire Rescue

The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack – then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger. You must succeed. You are the brave men and women of fire rescue; people are depending on you. This is what you do every day. Flash Point: Fire Rescue is a cooperative game of fire rescue. There are two versions of game play in Flash Point, a basic game and expert game. In both variants, players are attempting to rescue 7 of 10 victims from a raging building fire. As the players attempt to rescue the victims, the fire spreads to other parts of the building, causing structural damage and possibly blocking off pathways through the building. Each turn a player may spend action points to try to extinguish fires, move through the building, move victims out of the building or perform various special actions such as moving emergency vehicles. If 4 victims perish in the blaze or the building collapses from taking too much structural damage, the players lose. Otherwise, the players win instantly when they rescue a 7th victim. The expert variant included in the game adds thematic elements such as flash over, combustible materials, random setup, and variations on game difficulty from novice to heroic. The game includes a double sided board with two different building plans and several expansion maps are available.

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Flash Point: Fire Rescue – 2nd Story

Flash Point: Fire Rescue – 2nd Story

Flash Point: Fire Rescue - 2nd Story, an expansion pack for Flash Point: Fire Rescue, contains two double-sided mounted game boards and a counter sheet that contains ladders, windows, an explosion marker, and more. Each game board represents one floor of a building, and the player firefighters will need to cover more area in this expansion to keep things under control. Ladders and stairs provide access to the upper building level, and windows let firefighters enter and leave the building without causing structural damage.

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Flash Point: Fire Rescue – Dangerous Waters

Flash Point: Fire Rescue – Dangerous Waters

Flash Point: Fire Rescue - Dangerous Waters takes the firefighting experience to – and below – the seas. This expansion for Flash Point: Fire Rescue includes two double-sided half boards (similar to those in the 2nd Story expansion) that represent a ship on one side and a part of a submarine on the other. The interior of the ship features an engine room, cabins and heat-conducting steel walls on a 6x8 game board, while the submarine is an elongated 3x16 game board that features victims who can't just leap out of a window to safety – and who might be in danger even within the sick bay.

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Flash Point: Fire Rescue – Honor & Duty

Flash Point: Fire Rescue – Honor & Duty

Flash Point: Fire Rescue - Honor & Duty, an expansion for Flash Point: Fire Rescue, consists of a double-sided game board that features an airplane fire on one side and a subway station disaster on the opposite side. Also included are several new game markers and detailed instructions for playing with these new materials. The first edition of this game, sold via Kickstarter, includes a new specialist card, the Fire Prevention Officer, and a double-side game board with an alternative attic and basement layouts; these items will not be included in the retail edition of this expansion. Honor & Duty requires the Flash Point: Fire Rescue base game, and the attic/basement game board also requires the Extreme Danger or the 2nd Story expansion.

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Flash Point: Fire Rescue – Urban Structures

Flash Point: Fire Rescue – Urban Structures

Urban Structures is an expansion pack for Flash Point: Fire Rescue. It was initially printed in low quantities in 2011 for supporters of the Kickstarter project for the base game. It is now available commercially. It comes with 2 additional maps as well as a "Structural Engineer" role card.

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Gloomhaven: Jaws of the Lion

Gloomhaven: Jaws of the Lion

Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game. The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on? Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.

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Knot Dice

Knot Dice

Knot Dice is games, puzzles, and art wrapped up in a box. The 18 custom dice have Celtic knots design elements on each side that can be connected to play various games and create a large number of designs. Included are rules for several games and puzzles, including: Kells – a cooperative game for 1-3 players (or more with more sets), in which you try to form a complete design using as many dice as possible Kells, The Book – a campaign version of Kells Knot So Fast – a competitive real-time game for 2 players (or more with more sets), in which you try to form a closed design with your dice as quickly as possible Knot So Fast Too – a round-robin tournament real-time game for 3-4 players Distance – a competitive game for 2 players, in which you move two tokens over the paths created on the top of the dice to get your tokens farthest from one another Osbox (by Cameron Browne) – a 2-player pure strategy game, in which you select the face of a die to use and slide it on to a 4x4 grid trying to complete designs

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Marvel: Eye Found It!

Marvel: Eye Found It!

Search for hundreds of hidden illustrations in the Marvel Universe in Marvel: Eye Found It! while visiting Wakanda, Asgard, and everywhere in between on a large game board with your favorite Marvel characters.

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Quarantine Z

Quarantine Z

Quarantine Z is a survival card game for 3-5 players. It takes place in a town, city or neighborhood that has been infested with a Zombie outbreak. The Department of Inexplicable Events has placed the area under quarantine; nothing can get out of the area until the zombie threat runs its course. One player plays as the Zombies, whose goal is to kill all Survivors. The remaining Players are Survivors, whose goal is to collect supplies and find shelter to outlast the zombie threat and the quarantine. Survivors win if they are still alive when the Zombie Player runs out of cards in the Zombie Deck, and the Zombie Player's hand is empty. Each Survivor has 3 life, and they can be hurt by either Zombies, or other Survivors. By playing Supply cards while they are at a Shelter, Survivors "wait a week" and the Zombie player is forced to discard cards. Survivors travel from location to location collecting Supplies and Munitions and killing or evading zombies placed in their path by the Zombie player. They must also watch out for the other Survivors who may at any time, betray them to steal their food and supplies, or use them as a distraction to save themselves.

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The Oregon Trail Card Game

The Oregon Trail Card Game

Description from the publisher: "Based on the classic computer game" According to the box: "You may: 1. Travel the trail 2. Work together to overcome calamities 3. Get at least one member of your party to Oregon 4. Stop and rest 5. Decide which of your friends will die of dysentery 6. Write your name on a tombstone What is your choice?" All sorts of gruesome deaths await you and the rest of your wagon party in this official multi-player card game version of the classic computer game. To win you’ll need to keep one player alive all the way from Independence, MO to the Willamette Valley. But between rattlesnakes, starvation, dead oxen, broken bones, dysentery, and a host of other calamities the odds are long... almost as long as the Oregon Trail itself. Players work together to move along the trail, fording rivers and playing Supply Cards to overcome calamities. But be warned--there will be times when it makes sense to let one of your wagon mates succumb to a calamity rather than expend precious supplies. And every time players go the way of all flesh, you'll flip over the roster card and write their names on tombstones (don't forget to include a quick epitaph). It's a great way to relive your fond memories of one of the world’s most beloved computer games, and to kill off your family and friends at the same time.

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The Oregon Trail: Hunt for Food Card Game

The Oregon Trail: Hunt for Food Card Game

The Oregon Trail: Hunt for Food Card Game challenges 2-6 players to find enough food to keep them alive during their travels -- six hundred pounds of food, to be precise. Not all of you might live while tracking down this food, but ideally at least one of you will make it to the end of the trail with a full belly. To set up, shuffle the hunting cards, then lay them out in a 6x6 grid, with three cards in each pile. Shuffle the supply deck, then lay out four supply cards, which are available for you to use. Place the hunter on a pile on the outside border of the playing area. Each player takes a die, which has numbers 1/1/2/2/3/4. On a turn, the active player rolls their die, then has a number of actions equal to the result. A player can (1) flip a card in an orthogonal line from the hunter up to a distance equal to the number of actions that remain in the turn, (2) move orthogonally to an adjacent space that isn't blocked, or (3) shoot at an animal that isn't blocked. If you flip flowers, a tree, or a rock, that space is now blocked; if you flip an abandoned wagon, you can pillage it for a card of your choice from the supply deck, but then it too becomes an obstacle; if you flip a blank card, nothing happens; and if you flip an animal, you can try to shoot it on a future action as long as nothing blocks the hunter's path to it. When you shoot, you spend a bullets token, then all players roll their die and you need successes on all dice, e.g. rolls of 1 or 2 to kill a bison. If you don't succeed, you can spend more bullets and reroll the dice that failed. If you succeed, you get one hundred pounds of meat; if you run out of actions or decide to stop, the animal flees. You have only twelve bullet tokens at the start of the game, with four more in the supply deck. If you run out of bullets, you lose the game. If you flip dysentery or drowning, you die and everyone else carries on without you; if you flip snake bite, broken leg, or other calamities, you need the treatment from the supply deck, dying if an identical card is flipped before this happens. If all players die or the hunter becomes trapped by obstacles, you lose the game. Only by collecting six hundred pounds of meat do you win, no matter how many of you are still alive! The Oregon Trail: Hunt for Food Card Game can be played on its own or combined with The Oregon Trail Card Game.

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Tiny Epic Tactics

Tiny Epic Tactics

Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3-D terrain to achieve endless layers of strategy and fun. Tiny Epic Tactics offers competitive play, cooperative play and solo play! Conquer your opponents in tactical combat where every calculated move matters... or journey across the land and through the caves in a grand cooperative/solo adventure! Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes, plus the box bottom, onto the scroll in designated areas. This creates the environment that players will explore and battle across. In Tiny Epic Tactics, players will have a team of four unique heroes: a Fighter, a Wizard, a Rogue and a Beast. Each hero type, and each character within that type, offers unique advantages to movement, attacks, and/or support. Finding the synergy in your team is key to victory. In competitive play, players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn, players will have three actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control, enemy heroes captured, and keeping your own heroes alive. Gaining complete control of one, or multiple, specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured, or one of the players has lost all of their heroes, the end game is triggered. Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes, players will adventure across the map, fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures, that belongs to the enemy, from these caves while keeping your heroes alive. Once the end of the game is triggered, victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive.

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