Driftless Tabletop

Category: Print Play

4 games in this category

12 Days

12 Days

The holiday-themed 12 Days takes the familiar "Twelve Days of Christmas" song and twists it into a quick-playing card game. Over twelve rounds, players try to re-gift unpopular cards while keeping cards that are strong enough to win the day, while also keeping a careful eye for bonus scoring at the end of the game. The gift deck consists of eighty cards: one partridge in a pear tree, two turtle doves, and so on up to twelve drummers drumming, as well as one card each for Mr. and Mrs. Claus. Shuffle this deck, then deal each player twelve cards. Each round a new holiday card is up for grabs, with the cards ranked from 1 to 12 and being worth 1-12 points. In a round, a player: Gifts a present to the player to his left, Opens presents and tries to win the day with the best present, and Buys a new gift to refill his hand. More specifically, all players simultaneously pass one face-down gift card to their left-hand neighbor. Then everyone chooses one gift card in hand and reveals them simultaneously. Whoever plays the lowest gift card wins that round's holiday card; in the event of a tie for lowest, with the Clauses counting as zero, then the next lowest card wins. Each player then draws one card to bring their hand back to twelve cards. After twelve rounds, players score points for each holiday card they've collected. In addition, whoever holds the most gift cards for each rank scores as many points as that rank, with all tied players scoring in the event of a tie. Whoever has the most points wins. Happy holidays!

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Elevenses for One

Elevenses for One

You are Grosvenor, the maid to Lady Agatha Smythe, one of the wealthiest landowners in the district. She is holding a gala High Tea at 11 o’clock – but, oh dear! You only have 15 minutes to get ready and where is that sugar? You mustn’t be late! The madam’s reputation is at stake! Welcome to Elevenses for One – a game for one player who must load her Tea Trolley with all the accoutrements required for a splendid morning tea... before the clock strikes 11! A micro solitaire game with just 11 cards (each with specific actions the player must choose to follow or ignore - possibly to her detriment), Elevenses for One is a tense puzzle. Can you load the Tea Trolley correctly within fifteen actions?

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Mystery Rummy: Escape from Alcatraz

Mystery Rummy: Escape from Alcatraz

Alcatraz Island is home to one of the most formidable federal prisons ever conceived. In its history, no one was ever acknowledged as having escaped from the prison. As guards, it's your job to foil escape attempts by gathering information on plans and capturing the ringleaders. Mystery Rummy: Escape from Alcatraz, game #5 in the "Mystery Rummy" series from Mike Fitzgerald, consists of 129 cards in two decks: the Plans Deck of 84 escape plan cards and 14 escapee cards, and the Action Deck of 31 action cards. The goal of the game is to earn points by helping foil escape plans. Players gather information by melding matching plan cards or playing off an existing plan. When players collect eight matching plan cards and identify the plan's mastermind, they can foil the escape plan, capture the culprit, and score points. The first player to reach 100 or more points at the end of a round wins.

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Ultra Tiny Epic Kingdoms

Ultra Tiny Epic Kingdoms

You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed... In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm. Ultra Tiny Epic Kingdoms (UTEK) is everything Tiny Epic Kingdoms (TEK) is — minus the exploration mini-expansion, but with added solo play — but much smaller. UTEK and TEK are virtually the same game. The only rule difference between the two versions is how units react to the Ruins region and certain faction/territory restrictions exist due to having them back to back on the cards.

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