Driftless Tabletop

Category: Party Game

20 games in this category

Adverteasing Trivia Game

Adverteasing Trivia Game

Players try to match past and present products to their advertising slogans and jingles. Trivia cards offer a jingle or slogan and a list of possible products. Player receives more points, and move closer to the finish line, when they know the match on the first try. If the player doesn't know the match, they have a second chance to get it right in the multiple choice round. "2,100 popular advertising slogans with four answers for each (8,400) identifying product - 700 cards in all. Self-contained playing board to mark players' scores as they progress from the mail room to the board room to win."

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ASAP

ASAP

ASAP The Quick Thinking Game Fast, furious and fun, ASAP is the quick-think game. Perfect for entertaining on the go, ASAP tests your quick-thinking and fast-taking skills in 26 categories. Quick, name a movie star starting with "L". Name a type of dog starting with "A". There are two decks of cards: one deck of letter cards (A to Z) and one deck of category cards (types of dogs, names of movie stars, etc.). You flip over the top card on each deck. The first to yell out a correct answer keeps the cards. The most cards win the game! For 2 or more players ages 8 and up.

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Blurble

Blurble

In Blurble, you need to think quickly — and obliquely — to grab more cards than any other player. Each round, the active player takes a stack of face-down image cards and holds a duel with each other player in the game. The player flips over a card between themselves and the player to their left, and whoever first yells out a word that starts with the same letter as the image shown on the card wins that card. Proper names are not allowed. For instance, if the card shows a dog, words such as "drain" or "dairy" would be acceptable, whereas "David" or "Denmark" would not. After this duel, the active player duels with the next player in clockwise order until they've faced all of the players at the table. The game can last multiple rounds or to a predetermined point total.

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Cards Against Humanity: Family Edition

Cards Against Humanity: Family Edition

Cards Against Humanity: Family Edition is a new party game that’s just like Cards Against Humanity, except it’s written for kids and adults to play together. Each round, one player asks a question from a black card, and everyone else answers with their funniest white card. We didn’t just take the adult stuff out of the original game: we wrote a whole new game from scratch and tested it with thousands of families. If you like to laugh at stuff like “filling my butt with spaghetti,” this is the game for you. If you don’t, go fill your butt with spaghetti! —description from the publisher

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Codenames: Marvel

Codenames: Marvel

Codenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange. In Codenames, two teams — S.H.I.E.L.D. and Hydra in this case — compete to see who can guess all of their field agents (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5x5 grid that includes the agents of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.

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Don't Mess with Cthulhu

Don't Mess with Cthulhu

Don't Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered. Before each round players receive a number of Investigation cards, which they look at but then shuffle and put in front of themselves so they know what cards they have, but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards, and gather all unrevealed cards are shuffled an redistributed evenly among the players. Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. If you want to play multiple rounds (it's highly recommended), the losers in each game get Insanity tokens. Get three tokens, and the night is over with the winner(s) being those most sane. Kickstarter version notes: Kickstarter Edition has the following bonuses, unavailable in the retail version: #1 - 10 player aupport. All the components needed to play with up to 10 people at the same time. #2 - 3 x Necronomicon Investigation cards. Now the Investigators not only have to discover all the Elder Signs in time to prevent Cthulhu from rising, they must also discover the ancient tomes called Necronomicon. But the Necronomicon are dangerous to the uninitiated and cannot be revealed until at least one Elder Sign has been discovered. These promo cards add more information into the game, helping the Investigators in their quest. However the Necronomicon also give the Cultists another win condition - making the strategies more complex and the discussion even more lively. #3 - 6 x "Objects of Power" cards. These special cards have a variety of different uses, and provide more direct and indirect information in the game (as well as a touch of light-hearted fun). Objects of Power give the game more replay value, more strategy and more variability without adding complexity. Timebomb Themed edition In TimeBomb, you are playing either a terrorist trying to make a bomb blow up, or a SWAT team member trying to defuse it. Each player receives a card at the beginning of the game that indicates his role and keep it secret until the end of the game. Then, at each of the game's 4 rounds, each player receives 5 cards that he shuffles after having a quick look at them and place them face down in front of him. Among all of the player's cards, a number of "SUCCESS" cards, one "BOOM" card and the rest being "SAFE" card. The active player then chooses another's player card and reveals it, that player then becoming the new active player. After N cards have been revealed (N being the number of players), all cards are shuffled again and distributed equally to the players for a new round. If at any time the "BOOM" card is revealed, the terrorist's team wins. If all "SUCCESS" cards are revealed before that happens, then the SWAT team members win. Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them? Only a game of TimeBomb will say.

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Elemental Blast

Elemental Blast

Elemental Blast is a quick playing card game for 3-7 players. The players take on the role of Elemental Sorcerers using the elements to compete for elemental dominance, culminating when one Sorcerer achieves an Elemental Blast. Elemental Blast is a light weight card game of strategic hand management. Starting with three cards each and using draw one/play one rules, the players utilize element cards to create effects to help themselves and hinder other players. Most harmful effects target the next player in turn order, but turn order can be reversed using certain elements. In addition, playing the same element that was just played creates a more powerful bonus effect that may affect additional players. The goal is to collect five of the same element in your hand, referred to as an Elemental Blast. The first player to complete an Elemental Blast wins the game.

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Florida Man Card Game

Florida Man Card Game

Florida Man is a party card game where players try to fill in the blanks on actual criminal cases in Florida. One player is the judge and plays a real headline from a Florida cases with some details left blank. The other players then submit their best guess to fill in the blank. The judge then decides the best guess and awards the card to that player. The person awarded the most headline cards at the end of the game is the winner. Includes: 100 Headline Cards 306 Action Cards 2 Decoder Cards 1 Headline Card Stand 1 Instruction Sheet

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Geek Out!

Geek Out!

Geek Out! is a party game that can determine once and for all which player is the most knowledgeable about your favorite pop culture subjects! In the game, you draw cards asking you to list a certain number of things which fall under a certain category: comic books, fantasy, games, science fiction, and miscellaneous. Before you begin, however, the other players may try to steal your points (and bragging rights!) by bidding to list even more than the card requires. The bidding continues until one player is ready to "out-geek" their friends. Collect a predetermined number of cards, and you win! —description from the publisher

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Jenga

Jenga

A tower building game. Jenga is played with 54 wooden blocks; each block is 3 times as long as it is wide, and slightly smaller in height than in width. The blocks are stacked in a tower formation; each story is three blocks placed adjacent to each other along their long side, and each story is placed perpendicular to the previous (so, for example, if the blocks in the first story are pointing north-south, the second story blocks will point east-west). There are therefore 18 stories to the Jenga tower. Since stacking the blocks neatly can be tedious, a plastic loading tray is included. Once the tower is built, the person who built the tower moves first. Moving in Jenga consists of taking one and only one block from any story except the completed top story of the tower at the time of the turn, and placing it on the topmost story in order to complete it. Only one hand at a time may be used to remove a block; both hands can be used, but only one hand may be on the tower at a time. Blocks may be bumped to find a loose block that will not disturb the rest of the tower. Any block that is moved out of place may be left out of place if it is determined that it will knock the tower over if it is removed. The turn ends when the next person to move touches the tower, although he or she can wait 10 seconds before moving for the previous turn to end if they believe the tower will fall in that time. The game ends when the tower falls in any significant way -- in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser is the person who made the tower fall (i.e. whose turn it was when the tower fell); the winner is the person who moved before the loser. The same game concept was published in 1984 by Fagus under the name "Hoppla - eins zuviel!" According to the designer, the game was developed from Takoradi blocks/bricks. "Jenga" is Swahili for "build".

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Joking Hazard

Joking Hazard

From the creators of Cyanide & Happiness comes a card game where players compete to finish an awful comic strip. The creators said: "Someone on the Internet once told us that making stick figure comics is easy as hell, and that we were ugly and stupid. They were right on all counts. So, after crying for a few hours, we created the Random Comic Generator which since its inception in 2014 has entertained millions with its computer-generated comedy. After a few weeks of playing with the Random Comic Generator, we started to wonder if its hundreds of random panels might lend themselves to a card game, where you compete against your friends to finish a comic with a funny punchline. So we printed out all of the RCG panels and started playing with them." Draw 7 cards. The deck plays the first card, select a Judge to play the second, then everyone selects a third card to create a three panel comic strip. The Judge picks a winner. The game includes a deck of 350 unique panel cards - that’s 15.4 million combinations of comics!

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Martian Dice

Martian Dice

Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can't handle. Make Mars proud – be the first Martian to fill your abduction quota! In Martian Dice you will roll 13 custom dice in an effort to set aside ("abduct") Humans, Chickens, and Cows. With each roll you must first set aside any Tanks, representing the human military coming to fend off your alien invasion. Then you may choose one type of die to set aside as well - one of the earthlings to abduct, or Death Rays to combat the military. At the end of your turn, if you have at least as many Death Rays as Tanks, then you may abduct the earthlings you've been setting aside. You can't pick any type of Earthling twice in one turn, but if you manage to abduct at least one of each you'll score a bonus! With each roll you will ask yourself, do you feel lucky?

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Poetry for Neanderthals

Poetry for Neanderthals

Poetry for Neanderthals is a competitive word-guessing game where you can only give clues by speaking in single syllables. So, instead of saying "broccoli," you'd say something like "green thing you eat for live long and have good health." If you mess up and use a big word, such as "vegetable," you get bopped on the head with a NO !Stick and you lose points. The goal of the game is to score the most points by correctly interpreting words and phrases. The chosen Poet starts off the game with a Poetry Card and tries to get their teammates to say the listed word, using only words with one syllable within a 90-second time limit. The team with the most points is the winner. Contents: 220 cards 1 inflatable NO! Stick 1 sand timer 2 point slates

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Scene It? Disney Second Edition

Scene It? Disney Second Edition

From the Publisher: Featuring Pirates of the Caribbean, Cars, and The Incredibles! Add the magic of Disney to your family fun time! Scene It? Disney 2nd Edition features more classic characters, more unforgettable songs, more favorite scenes from your favorite classics, old and new. Enjoy them all as you answer trivia questions and race around the game board. This game is guaranteed to keep your family smiling play after play. Ages 6 - Adult. Game Includes: Collectible Tin (Deluxe edition only) 1 DVD (Deluxe edition includes bonus DVD) Flextime® Game Board Party Play 4 Collectible Metal Tokens 160 Trivia Cards 30 Buzz Cards 1 Six-Sided Die 1 Eight-Sided Die Set of Game Rules

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SiXeS

SiXeS

SiXeS is about things that are similar and different. Play six rounds, thinking of six things each round and trying to predict what you will write that will match — or not match — what the other players write, depending on whether you are in a "match" round or a "unique" round. The player with the most points after six rounds wins. SiXeS is #6 in the E•G•G Series from Eagle-Gryphon Games.

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Spot It! Marvel

Spot It! Marvel

Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards. Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins! Rules for different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco. The game is sold as Spot it! in the USA and Dobble in Europe, with slight differences between the two editions. Note: some versions have fewer cards and fewer symbols per card. (E.g. 30 cards with 6 symbols each.): Spot it! 1,2,3

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Trial by Trolley: Derailed Edition

Trial by Trolley: Derailed Edition

This game combines the Derailed promo pack with the base game. In Trial by Trolley, one player acts as the Trolley Operator and must choose where to send a murderous, out of control, trolley. Every other player at the table plays cards and argues in order to convince the operator to spare their lives and condemn everyone on the other track to a gruesome death-by-trolley.

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Zombie Dice

Zombie Dice

Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.

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