Driftless Tabletop

Category: Number

7 games in this category

DOS

DOS

DOS is the follow up to the classic card game UNO. Like UNO, the object of DOS is to be the first player each round to get rid of all your cards and earn points for the cards left in your opponents' hands. On your turn you can play cards from your hand by matching their numbers to any of the face up cards in the center row. You can play one match for each card in the center row. You can also combine two cards from your hand that add up to the number you wish to match. If the card(s) you played match both number and color, you earn the right to place extra cards from your hand in the center row and even force other players to draw cards. Don't forget to yell "Dos!" whenever you have two cards in your hand or you could end up drawing more cards! The round ends when one player gets rid of all his cards. That player earns points based on the values of the cards left in the other players' hands. Continue playing in rounds until someone reaches 200 points. That player is the winner.

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Gold Thief

Gold Thief

Each player has a pool of gold, which everyone else wants to steal. Players have a secret goal of how much gold they need in their pool to win. Playing cards on other players moves gold and cards around, or blocks those actions. A player wins a round by starting their turn with their target amount of gold. The first player to win three rounds wins the game.

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Qwixx

Qwixx

Qwixx is a quick-playing dice game in which everyone participates, no matter whose turn it is. Each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. To score points you want to mark off as many numbers as possible, but you can mark off a number only if it's to the right of all marked-off numbers in the same row. On a turn, the active player rolls six dice: two white and one of each of the four colors listed above. Each player can choose to mark off the sum of the two white dice on one of their four rows, then the active player can choose to mark off the sum of one colored die and one white die in the row that's the same color as the die. The more marks you can make in a row, the higher your score for that row. Fail to cross off a number when you're the active player, however, and you must mark one of four penalty boxes on your scoresheet. If you mark off the 2 or 12 in a row and have at least five numbers marked in that row, you get to also mark off the padlock symbol in that row, locking everyone else out of this color. When either a player has four penalty boxes marked or a second color is locked, the game ends immediately. Players then tally their points for each color, sum these values, then subtract five points for each marked penalty box. Whoever has the highest score wins.

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Racko

Racko

The object is to score points. Each round, you replace cards in your rack so their numbers read in any numerical progression from a low number at the front to a high one at the back (the racks hold the cards behind each other); achieving this ends the round. The cards are numbered from 1 to 60; you initially place them in your rack in the order they're dealt. On your turn, you draw from the deck or the discard pile, swapping the card with one from your rack. The original publisher was Milton Bradley. Re-implemented by: Super Rack-O Racko Plus

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UNO

UNO

Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit. UNO is a commercial version of Crazy Eights, a public domain card game played with a standard deck of playing cards. This entry includes all themed versions of UNO that do not include new cards.

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Uno Flip!

Uno Flip!

Uno Flip! is a twist on the classic Uno card game that adds a whole new layer of excitement with its double-sided deck. Each card has a “light side” and a “dark side,” and players begin the game using the light side as in traditional Uno. However, when a special Flip card is played, the entire deck—including players’ hands—must be flipped to reveal the dark side. This mechanic introduces new colors and tougher action cards, such as “Draw Five” or “Skip Everyone,” which can dramatically change the flow of the game. The flip element keeps players on their toes, ensuring that no lead is ever truly safe.

The game retains the familiar goal of being the first to play all your cards, but the added unpredictability makes Uno Flip! especially engaging for families and groups. The dark side’s harsher penalties and powerful moves create dramatic swings, while the light side offers a more forgiving pace. This balance of chaos and strategy makes the game fast, fun, and highly replayable. Uno Flip! is recommended for ages 7 and up, and like its predecessor, it thrives on laughter, surprises, and the thrill of shouting “Uno!” at just the right moment.

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UNO Ultimate

UNO Ultimate

If you can't be a Superhero at least you can play UNO like one! Each player chooses the identity of a Marvel character who has powers you can use on EVERY TURN! After you choose your character, you play the game with a corresponding Character Deck. In the UNO Ultimate card game you match colors, numbers, and symbols just like classic UNO. Each Character Deck has special power and Wild Cards designed just for that character. There's also a Danger Deck with "Event" cards and "Enemy" cards that can really change the game! Like any great superhero battle, there's gonna be a lot of powers and stuff lying around, so buckle-up and pay attention! There are also two ways to win! Get rid of all your cards in your hand or be the last player standing with cards in their character deck. Collectible foil cards in each box. Don't forget to call Uno when down to 1 card! Characters: Black Panther Black Panther is in it for the long haul by trying to stay in the game as long as possible. As Black Panther's ability comes from defeating Enemies, you will want to hold onto your Danger Icon Cards and play them when you have cards in your Burn Pile. You might not always get an Enemy when you play them but you don't want to waste the chance at recovering cards early on by defeating Enemies. Captain Marvel Captain Marvel is always looking for the right strategy to do the most damage. With her character power letting her always have the right color to play, use it to never miss your plays. Change the color when you can to prevent other players from being able to defeat their attacking Enemies. Sometimes you may want to use her power to change the color to play a powerful Action Card such as Skip or Draw Two. Iron Man Iron Man always likes to be on the attack. Iron Man wants to burn as many cards as possible from the other players decks, and try to eliminate multiple players at a time to win. So, you want to play as many Danger Icon Cards as you can to keep the pressure on. Keep in mind that every time you play a Danger Icon Card you will have to flip a Danger Card. Thor Thor is great at attacking other players and trying to eliminate them one at a time. When playing as Thor you want to decide either to focus on one player at a time or spread out your Wild Cards to affect all players. That means when you play your Wild Cards you want to make sure you are using them to change the active color o get the most effectiveness out of your character power.

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