Driftless Tabletop

Category: Dice

11 games in this category

Alien Frontiers: Factions

Alien Frontiers: Factions

Alien Frontiers: Factions adds a number of items to the Alien Frontiers base game: Ship and colony tokens for a fifth player. Factions (thus the name), with each faction providing its owner a special ability and new orbital facilities under his control. Agendas, which are hidden objectives that allow a player to earn bonus points at game's end or when the agenda is revealed in-game. New Alien Tech cards, such as the Lunar Tunneler, which will allow its owner to pay one fuel to receive an extra ore when using the Lunar Mine. This card's discard power will send all ships docked at the Lunar Mine to the Maintenance Bay, which can be useful when the Mine is clogged with high-value ships.

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Castle Dice

Castle Dice

Castle Dice is a light dice-drafting game in which the players have been ordered by the king to build castles along the borders of the kingdom. The player who can create the greatest castle will become the new heir to the throne. Players will explore the land by rolling the dice, and then take turns gathering resources from them. These resources are then used to hire workers and improve castles. Players must gather and spend wisely as the Barbarians from the neighboring lands will attack players and steal their resources throughout the game. At the end of seven turns, the player who has built the greatest castle (earned the most victory points) wins the game!

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Knot Dice

Knot Dice

Knot Dice is games, puzzles, and art wrapped up in a box. The 18 custom dice have Celtic knots design elements on each side that can be connected to play various games and create a large number of designs. Included are rules for several games and puzzles, including: Kells – a cooperative game for 1-3 players (or more with more sets), in which you try to form a complete design using as many dice as possible Kells, The Book – a campaign version of Kells Knot So Fast – a competitive real-time game for 2 players (or more with more sets), in which you try to form a closed design with your dice as quickly as possible Knot So Fast Too – a round-robin tournament real-time game for 3-4 players Distance – a competitive game for 2 players, in which you move two tokens over the paths created on the top of the dice to get your tokens farthest from one another Osbox (by Cameron Browne) – a 2-player pure strategy game, in which you select the face of a die to use and slide it on to a 4x4 grid trying to complete designs

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Martian Dice

Martian Dice

Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can't handle. Make Mars proud – be the first Martian to fill your abduction quota! In Martian Dice you will roll 13 custom dice in an effort to set aside ("abduct") Humans, Chickens, and Cows. With each roll you must first set aside any Tanks, representing the human military coming to fend off your alien invasion. Then you may choose one type of die to set aside as well - one of the earthlings to abduct, or Death Rays to combat the military. At the end of your turn, if you have at least as many Death Rays as Tanks, then you may abduct the earthlings you've been setting aside. You can't pick any type of Earthling twice in one turn, but if you manage to abduct at least one of each you'll score a bonus! With each roll you will ask yourself, do you feel lucky?

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Marvel Dice Throne: Scarlet Witch v. Thor v. Loki v. Spider-Man

Marvel Dice Throne: Scarlet Witch v. Thor v. Loki v. Spider-Man

In Marvel Dice Throne , you become one of eight of Marvel's most famous heroes, including Black Panther, Captain Marvel, Black Widow, Scarlet Witch, Loki, Thor, Doctor Strange, and Miles Morales Spider-man! Every Marvel Dice Throne hero was painstakingly designed and balanced to provide the most thematic experience possible, allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs, these are our most innovative and exciting heroes yet. Marvel Dice Throne is a heart-pumping, fast-playing game of skilled card play and dice manipulation supporting multiple modes of play, including 1v1, 2v2, 3v3, 2v2v2, or free-for-all. Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). All 8 heroes are compatible with the entire Dice Throne ecosystem Use upgrade cards to improve your hero abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe Features a deluxe, highly functional, Battle Chest storage system Each hero in the Battle Chest has their own beautiful set of custom swirl dice —description from the publisher

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Nerdy Inventions

Nerdy Inventions

We are a group of nerd inventors. In this competition, who can invent the most prolific inventions and become the nerdiest inventor? Nerdy Inventions (発明オタクの怪奇な傑作) is a game for 2-4 players that takes about 25-30 minutes. Players take turns until the game meets one of the ending conditions. In each turn, the active player rolls 3 dice. Then he may do the following 4 actions as many times as he wants (the actions can be done repeatly). When he cannot or decide not to take any more actions, he passes and next player's turn begins. The 4 available actions are: Use your own invention card Charge your own invention card Research (Swap uninvented cards) Build (Take) invention card Invention cards provide victory points and abilities. At the end of the game, the player with the highest total of victory points wins the game!

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Qwixx

Qwixx

Qwixx is a quick-playing dice game in which everyone participates, no matter whose turn it is. Each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. To score points you want to mark off as many numbers as possible, but you can mark off a number only if it's to the right of all marked-off numbers in the same row. On a turn, the active player rolls six dice: two white and one of each of the four colors listed above. Each player can choose to mark off the sum of the two white dice on one of their four rows, then the active player can choose to mark off the sum of one colored die and one white die in the row that's the same color as the die. The more marks you can make in a row, the higher your score for that row. Fail to cross off a number when you're the active player, however, and you must mark one of four penalty boxes on your scoresheet. If you mark off the 2 or 12 in a row and have at least five numbers marked in that row, you get to also mark off the padlock symbol in that row, locking everyone else out of this color. When either a player has four penalty boxes marked or a second color is locked, the game ends immediately. Players then tally their points for each color, sum these values, then subtract five points for each marked penalty box. Whoever has the highest score wins.

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Scene It? Disney Second Edition

Scene It? Disney Second Edition

From the Publisher: Featuring Pirates of the Caribbean, Cars, and The Incredibles! Add the magic of Disney to your family fun time! Scene It? Disney 2nd Edition features more classic characters, more unforgettable songs, more favorite scenes from your favorite classics, old and new. Enjoy them all as you answer trivia questions and race around the game board. This game is guaranteed to keep your family smiling play after play. Ages 6 - Adult. Game Includes: Collectible Tin (Deluxe edition only) 1 DVD (Deluxe edition includes bonus DVD) Flextime® Game Board Party Play 4 Collectible Metal Tokens 160 Trivia Cards 30 Buzz Cards 1 Six-Sided Die 1 Eight-Sided Die Set of Game Rules

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Sixis

Sixis

A dice game from Asmadi Games. Cards are dealt out, each having a specific requirement (such as roll two fives, roll 1-2-3, etc.) and worth a set number of points. Each turn you may roll your six dice and try to satisfy the requirement of a card--when you do, you may claim the card, or flip it over revealing a related but more difficult requirement that is worth many more points. Be careful, though, as your opponent may be the one to claim the more valuable card. In addition, each turn you may set aside any number of the results you obtained on your dice to work towards a card. Rolling six of a kind nets you a Sixis, ending the game.

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Truck Off: The Food Truck Frenzy Roll And Write

Truck Off: The Food Truck Frenzy Roll And Write

AS FOOD TRUCK TITANS… Send your food truck team to score sales at various venues throughout town. You can only visit each venue once and will need to carefully plan your route and take sales opportunities when they are arise. Drive efficiently and score bonuses, or race to the finish and hit the big-time payouts on the way. Plan your route but expect the unexpected in your path to food truck infamy! Truck Off: The Food Truck Frenzy Roll and Write is a stand alone game and follow-up to the original Truck Off: The Food Truck Frenzy. It throws navigation, risk mitigation, and press your luck into the same meal pack for you to digest. In Truck Off Roll and Write, all players are driving their food trucks around a grid system town map, and marking off venue locations in a secondary location called a route tracker for each venue they visit. All players will visit a new venue each turn and then mark the value of their corresponding venue dice directly scoring them points. If you mark three venues in one row or one column of the route tracker, you gain a bonus. Bonuses help you navigate around town, allow you to reroll your dice more, drive farther, drive faster, and promote venues to make them more valuable. Each turn, the active player rolls the set of polyhedral dice. The active player may reroll up to one die to help the sales on their route or hurt the sales on their opponents route. Then all players select one open venue to drive to if possible up to 4 spaces away following a grid movement system. Each player then marks the value of the die on the corresponding location of their route tracker always progressing their route tracker. Route Tracker: The route tracker is made up of six columns, one for each of D4, D6, D8, D10, D12, and D20 venues. However, the route must always progress forward from D4 to D20 and snake back to D4. If you skip a venue in your route, then you may not return to that venue on the route tracker. The route tracker will play a big role in your pathing around the town and also allows you push the game toward end quicker than your opponents expect. To win the game and score the most sales, you'll need to plan your efficient route, take high sales opportunities when they present themselves, and figure out how to reroute your food truck if you deviate from your plan. -description from designer

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Zombie Dice

Zombie Dice

Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.

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