Category: Children's Game
8 games in this category

Blurble
In Blurble, you need to think quickly — and obliquely — to grab more cards than any other player. Each round, the active player takes a stack of face-down image cards and holds a duel with each other player in the game. The player flips over a card between themselves and the player to their left, and whoever first yells out a word that starts with the same letter as the image shown on the card wins that card. Proper names are not allowed. For instance, if the card shows a dog, words such as "drain" or "dairy" would be acceptable, whereas "David" or "Denmark" would not. After this duel, the active player duels with the next player in clockwise order until they've faced all of the players at the table. The game can last multiple rounds or to a predetermined point total.

Guess Who?
The mystery face game where you flip over a collection of faces with different color hair, eye color, hair, hats, glasses etc. to deduce who the secret person is that your opponent has chosen. You flip over the hooked tiles as you narrow your choices by asking characteristic questions.

Hold Your Breath!
Hold Your Breath! is the final chapter in the "Get Bit Casual Trilogy" by Mayday Games, but you don't need to know ANYTHING about the first two games in the series to play this one other than that we are revisiting the dumbest pirates known to man. They have been kicked off the ship by their captain in Walk the Plank and chased by sharks in Get Bit, and now they face their final challenge. In Hold Your Breath! each player assumes the role of a pirate treading water in the ocean. These brilliant tacticians have decided to play a game of "Hold Your Breath" to see who is the toughest pirate because, you know, what else are you gonna do in the middle of the ocean facing certain death? The game is played in two rounds. In the first round, each player may dive deeper, providing they have the "Swim" and "Air" cards to do so. Players press their luck each turn since it is the pirate who dives the deepest in round one AND resurfaces in round two who is the winner. What about the losers? Who cares, they are losers. But if you really want to know, well, they dove down and ran out of oxygen before they could resurface, so now they are just "resting" underwater until the next game, okay? But we digress... Players can play "Panic", "Shark", and other nasty cards on the other players, slowing their progress. In the second round each player struggles to reach the surface before he runs out of air and therefore decides to take a rest. Most of the pirates may not make it back to the surface, but the one who makes it back alive AND dove the deepest is the winner. Be careful, though, because if you dove the deepest in the first round, you will surely have the toughest time getting back to the surface since A) you swam the deepest and B) no one else wants to see you make it back alive.

Marvel: Eye Found It!
Search for hundreds of hidden illustrations in the Marvel Universe in Marvel: Eye Found It! while visiting Wakanda, Asgard, and everywhere in between on a large game board with your favorite Marvel characters.

Matching Lions
How to Play: At the start of the game, deal each player 5 cards. At the start of your turn, draw a card. If at any time you run out of cards, replenish your hand by drawing five more cards from the deck. On your turn you may place one herd animal face up in front of you, either a zebra or an antelope. When you have 5 of one kind in front of you (5 zebras or 5 antelopes), you win the game. After you play your herd animal, you may play one action card from your hand. Lions, elephants and giraffes are your action cards. To play a lion, place it face up in front of you. When you have played a second lion, you now have Matching Lions. Your matching lions can be used to chase away two animals from one other player’s herds. They can chase away 2 zebras, 2 antelopes, or 1 zebra and 1 antelope. The animals all go into the discard pile. You may use your matching lions on the turn you play the 2nd lion, or you may wait and use them on another turn, after playing your action card for your turn. If you gather several pairs of matching lions in front of you, you may use them all on one turn to chase away other players’ herd animals if you choose. When you play an elephant, everyone, including you, must pick up their lions and put them back in their hand. The elephant then goes to the discard pile. When you play a giraffe, you may choose any other player and view all the cards in their hand. The giraffe then goes to the discard pile. Other animals: The hippopotamus is a defense card. Play the hippopotamus to block a pair of lions from chasing away any of your herd animals. The hippopotamus and the pair of lions all go to the discard pile. The hyena is automatically played when it is drawn. All herd animals migrate left, meaning your herds go to the player to your left, that person’s herds go to the player to their left, and so on until every herd has migrated. The hyena goes to the discard pile, and you get to draw again and start your turn. (If you choose, you may use the hyena as an action card instead.) When the last card from the deck is drawn, the discard pile is shuffled and replaced as the deck.

Matching Manatees
A memory card game of trying to get your manatees home avoiding getting hit by the boats. "The cards are set up in a 5x5 grid. This is the "ocean" where the manatees are swimming. The 4 corners is where the "home" cards go and the very center is a stack of shuffled boat cards that should be face up. All other spaces should each have stacks of two manatee cards on them face down. " "On your turn, you... ----1. Flip over two manatee cards. If they match, leave them face up. If they do not match, turn them face down again. (OR: if there is a stack of two face-down manatee cards adjacent to an empty space with no manatee cards, you may move the top card from the stack of two into the empty space instead of flipping any cards over.) ----2. If any of YOUR manatees are face up, you may move one of them toward their home location. If you have face up manatee cards that are adjacent to each other, any adjacent manatee can follow the card that moved by moving into the space it just left, and an adjacent manatee can follow that card, and so on. Manatees move up/down and left/right but not diagonal. If a manatee makes it home, that manatee is safe and counts as a point toward winning. ----3. If you moved a manatee you have to move a boat one space too (unless there are no boats left). The boat has to go toward the location matching the manatee on the card, moving up/down and left/right but not diagonal. If the boat lands on the same space as any face-up manatee, the manatee is removed from the game. The boat only moves one space per turn, even if several manatees moved by following the manatee you initially moved. When the boat makes it to the home location, the boat is out of the game. (Note: You can play competitively or cooperatively. You can move the boats to take your opponents manatees out of the game on purpose or you can work together to have none of the manatees get hit by boats. Players keep taking turns until one of the players has all of their manatees out of the game, either from getting hit by a boat or making it safely home. At this point, players should count up all the manatees they got home. Each manatee counts as one point. Whoever has the most points wins."

Spot It! Marvel
Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards. Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins! Rules for different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco. The game is sold as Spot it! in the USA and Dobble in Europe, with slight differences between the two editions. Note: some versions have fewer cards and fewer symbols per card. (E.g. 30 cards with 6 symbols each.): Spot it! 1,2,3

UNO
Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit. UNO is a commercial version of Crazy Eights, a public domain card game played with a standard deck of playing cards. This entry includes all themed versions of UNO that do not include new cards.
